

Expanding into large areas with good chokepoints is a must. Doing so makes the techs you bought there unavailable. You can’t delete workshops to free up space. Cover more space with guard units using Patrol (P). Have a ballista on all choke points while rangers clear spaceįrom there people start to vary in their playstyles, but you should aim to get up a Foundry, an Engineering Center, and pump out endgame units.Farms, Cottages, Great Ballista, Market, Sniper.Build Soldier Center, make rangers and start clearing space.


Build housing and food, expand towards resources as necessary.On the first map, you’ll want to get these things done, mostly in this order: It’s why build orders are so exact in games like Starcraft and Age of Empires, and this is no different. It may seem small, but that little bit of gold has a cascading effect throughout the game, with bigger and bigger ramifications over the next four hours. If you’re too slow, you miss out on the gold those tents would provide. For example: Right at the start, there’s a small window to build three tents before the next round of income arrives. Your build order will vary slightly, but there are some things you’ll want to do no matter what. Just like any RTS, an efficient start is paramount. Wood, Stone, Iron, and Oil operate more traditionally - your buildings keep generating them, and they’ll stockpile forever. That stockpile has a maximum number (depending on how many warehouses you have), and anything above that is either wasted or automatically sold at the market. You’ll always have the same amount of energy until you make another mill, or power plant, and you won’t run out of energy until you build something that saps it. Food, energy and workers are resources that stay static until you build again.
